TrackMan Indoor Golf
In my role as Product Design Lead for the Indoor Golf simulator, I focused on elevating the existing Unity-based experience from a web-game feel to a more immersive gaming environment. My responsibilities spanned experience design, user interface, game flow, and multiplayer features. I also developed engaging minigames like Capture The Flag and Long Drive to enrich the overall experience.
The goal was to design a more intuitive and seamless interface, reducing the number of touchscreen interactions, so users could concentrate solely on their swing.
Tailoring UI to feel like the real thing. Combining touchscreen with projection and turf for the hitting area.
Focus group testing
Testing designs on users and comparing internal vs. external needs.